Chaim Gingold
Traveler, Spaceship Earth
New web site
Travel Blog
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Earth Dragon | Be a dragon! Destroy things! Breathe Fire! |
iPhone game. |
More information here. | ||
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Human Play Machine | A talk about the human capacity for play. |
How do we play? What capabilities do we engage when we design games? For GDC'09. |
Virtual handout available here as a zipped .pdf (170kb) Slides in the original keynote (162mb) or .ppt (102mb). |
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Spore | I was the design lead for all of Spore's Creators, including the Creature Creator. |
...and contributed design and prototypes all over the project. |
Everything from Sporepedia, cell game, and space game to animation authoring tools. | ||
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Spore's Magic Crayons | My GDC'07 talk on how to design player creativity tools and toys. |
I draw upon many examples from Spore, and my experience designing Spore's Creators. |
You can download the slides in .ppt format here. | ||
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Advanced Prototyping | Chris Hecker and I gave a talk at GDC'06 on advanced prototyping techniques. | A lot of our examples came from the game Spore. GameSpy has a nice article that summarizes our talk. | |||
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Lightweight Prototyping | I do a lot of prototyping for Will Wright and his team at Maxis. |
I gave a presentation on the topic at the Experimental Gameplay Workshop at the 2005 Game Developers Conference. |
Slides in .ppt format. | ||
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Masters Thesis |
Miniature Gardens & Magic Crayons: Games, Spaces, & Worlds |
Discusses the structure, construction, and aesthetics of game worlds, branching possible worlds, point of view in games, and the design of Comic Book Dollhouse. |
Read Online
.pdf (14mb) Feedback invited. |
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Network Dynamics | Demonstrated by Will Wright during his GDC 2003 talk, Dynamics for Designers. |
One of the prototypes I wrote while working with Will Wright as a Maxis intern. |
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Dust |
Sandbox. Shy, playful bunnies. |
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Tree | Procedurally grow trees. |
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Leaf | Another morphogenesis inspired experiment. |
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Traffic | Who are these critters? |
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Fireflies | Neural network inspired firefly toy. |
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Multicrisis | Game prototype. |
3d stunt double: |
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Gumis | Game designed and written for Janet H. Murray as part of a research assistantship. |
Final graphics by Maryann Westfall and Candace Chandler; Additional programming and sound design by Amon Millner. |
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Squares | Interactive polyptych. |
Place props into the space to generate variant stories. |
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cworld | Animated, interactive storyworld experiment. |
cworld and Squares both use Multitalk, a story generation language I wrote. |
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Comic Book Dollhouse | Play and author interactive comic books. |
Masters Thesis project. |
mac; pc v0.2 | ||
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Soude | Author easily posed hand drawn puppets. |
A subset of Soude is used in Comic Book Dollhouse for character graphics. |
mac; pc Note: The Windows version doesn't support loading/saving yet. Send me threatening email. |
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Emotisketch | Author animated, expressive, hand drawn faces. |
Begin by drawing free form shapes and deforming them with muscles. Then, map muscle deformations to semantic features (i.e. left eye open/closed), so your face can be animated and puppeted. |
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Paper | Space for digital comics which doesn't simply remediate the printed page. |
Arbitrary reading order; recursion; zooming; fluid motion; emergent layout; panel insertion and deletion. |
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Sketchy | Drawings magically come to life. |
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